Sunday, February 15, 2009

Post-Mortem


'But any experiment, failed or not, can be valuable if it is properly documented. Creating mini post-mortems for your prototypes to archive why something did or didn't work can be valuable when addressing gameplay mechanics down the line. It is not necessary to create an elaborate document for each prototype you do, but a brief write-up on the successes and failures of the test are certainly worth the time.'

Phil. 4:4 Rejoice!... There goes that Paul again saying off the wall amazing things. Rejoice? From prison he writes this! "Rejoice!" Oh I need it this morning, I taught with all my red-headed exuberance and I went a little overboard, okay a lot overboard. One guy said, "she taught about poop for 20 minutes." Another quoted 2 Tim 2:12 at me...
"I do not permit a woman to teach."


But I'm gonna follow Paul's (other) advice and rejoice. Maybe I'm the brunt of jokes, the fool, the jester but I choose to rejoice. I betcha they'll never forget what God taught them this morning, and if nothing else; they got to laugh.

Successes: perfect timing, very memorable message, everybody listened the whole time, lots of laughs, simple and direct.

Failures: don't switch to caffeinated just before teaching even if you did get up at 3:00am, don't talk about poop, constipation, vomiting, cud chewing, and getting people sticky all in the same message. Cut down on the jokes, not everything has to be funny, you are not a stand-up comedian, don't point out the guy flirting with the girl in the back, especially if he really is flirting with the girl. One mention of wild sword dancing is quite enough.

Rejoicing is so easy when you read your list of failures and they make you laugh till you cry.
Sometimes this world is A-o'Freaking K.

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